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Tohopekaliga
Forward Thinker
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Update! Avatar Editor | #1 | ||
Hey everybody! As promised A week and a half ago, I have a preview for my planned big update to the Avatar Editor!
And it's 90% functional! The only missing features are things that the current standard editor already doesn't do, so it's not a step back. I just don't want to make it official until I've had time to get feedback about styling, and make some proper (non-generic-icon) button symbology. Oh yeah, and make sure more items sort properly into their categories. I'll primarily be focusing on that a bit for a while next. The Avatar Editor It has a different (less strange) url from the original editor, so if you want to compare this with the old, you can just click your avatar up top. Main implemented features:
Planned features:
Known Issues:
My current intention is to have both the Editor and Inventory pages complete and launched as the official versions on July 1. I am, of course, happy to hear feedback, suggestions, and ideas regarding the editor, be it styling, implementation details, or just idle thoughts. :D | ||||
Posted 05-27-2020, 11:27 PM |
#2 |
Merskelly Metalien
Icy Footed
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Posted 05-27-2020, 11:43 PM |
Stabbsworth
Pixelist
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#3 | |||
stuff feels way too blurry. idk if it's a browser issue, using firefox.
percival is busy being queer as hell. he was also here.
somewhat busy working for trisphee. a reckoning will not be postponed indefinitely. | ||||
Posted 05-28-2020, 11:51 AM |
#4 |
Tohopekaliga
Forward Thinker
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Can you show me a screenshot? It should not be blurry. Firefox is my browser of choice, so it's not that specifically.
If you can, I'd like a screenshot, as well as what OS you're using, and what screen resolution (since it's a graphical issue). | ||||
Posted 05-28-2020, 02:47 PM |
Biomecha
Don't Go Into The Light
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#5 | |||
On mobile, I am unable to move the page around while zoomed when trying to drag the page in the thumbnail portion.
Also, something that I am probably the only one that does this but...I often will save the topmost item image that is equipped within the editor so that I can use it with items I haven't purchased yet. That way I can do experimentation with it using a photo editor. Basically, as a way to try on items before buying with items I already own. It's not necessary to keep, because you can still grab the image from the other preview methods. But it would be nice to keep. The new editor doesn't seem to allow image saving, at least on mobile when you long press. | ||||
Posted 05-28-2020, 04:23 PM |
#6 |
Tohopekaliga
Forward Thinker
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The avatar in the editor is rendered using a Canvas object rather than a whole bunch of image objects stacked on top of one another. That happens to mean you can copy the whole image of the avatar at any time, but not an individual layer. Unfortunately, I don't think I can support doing that in the editor.
I'd suggest using the Item Viewer or Inventory for that, as they work by putting the item's image directly on top of your avatar, and they don't load as much logic or data so end up being quicker things to pull up. | ||||
Posted 05-28-2020, 06:12 PM |
Tohopekaliga
Forward Thinker
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#7 | |||
Was just checking it on my phone. I plan on making it arranged a little better for that format... But that inability to scroll/zoom over the item list is strange (I see it, so I know what you're talking about).
I'll look into that. | ||||
Posted 05-28-2020, 06:21 PM |
#8 |
Coda
Developer
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Quote:
Long-term, of course, we have plans to make that irrelevant, so you don't have to use an external image editor to do that kind of thing. Games by Coda (updated 4/15/2024 - New game: Call of Aether)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator) Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post) | ||||
Posted 06-04-2020, 01:59 PM |
Tohopekaliga
Forward Thinker
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#9 | |||
From my research on the topic, canvas can have render oddities if you are scaling it after the fact, or skewing it in some way. Since this is taking images and rendering them 1:1 onto a canvas that shares the aspect ratio and size, the image should be consistent.
I will keep on the lookout for oddities, though. | ||||
Posted 06-04-2020, 04:13 PM |
#10 |
Coda
Developer
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It's the other way around. Scaling it after the fact is safe, because it's already been composited. The issue arises when the source images are scaled before they're applied to the canvas. High-DPI displays don't map 1:1 between device pixels and "pixel" measurement units, so historically there has been some iffiness involved, and the canvas spec doesn't technically offer a way to control this, although vendor extensions will let you turn off antialiasing, which helps.
Games by Coda (updated 4/15/2024 - New game: Call of Aether)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator) Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post) | ||||
Posted 06-06-2020, 09:49 PM |
Tohopekaliga
Forward Thinker
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#11 | |||
Aha, I see... Well, I'll look into that. I haven't noticed any problems with my Pixel 4 or iPad Pro, and those are both pretty high DPI, but I'll definitely give that another look.
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Posted 06-07-2020, 01:37 AM |
#12 |
Tohopekaliga
Forward Thinker
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Some updates today:
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Posted 06-11-2020, 11:45 AM |
Tohopekaliga
Forward Thinker
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#13 | |||
Today's Updates:
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Posted 06-12-2020, 02:54 PM |
#14 |
Tohopekaliga
Forward Thinker
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Some more updates:
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Posted 06-26-2020, 02:06 PM |
Tohopekaliga
Forward Thinker
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#15 | |||
Today's updates:
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Posted 06-29-2020, 06:32 PM |
#16 |
Tohopekaliga
Forward Thinker
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So that was kind of a big deal update today. It took a while to decide exactly how much to offer, and for how much.
The next thing I plan on doing is making an update to the Shops, to unify styling a bit more between them and the editor, as well as improve our ability to offer up old, impossible to find items on a rotating basis. | ||||
Posted 12-21-2020, 07:03 PM |
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